Place
16 pebbles in a communal pile for each community.
Explain
the rules of the game:
The
pebble pile represents a valuable renewable resource. The resource
is replenished after each round of play.
Each
community member may take freely from the resource pile each round.
Each
community member must take at least one pebble in each round to survive.
One person
in each community must record the number of pieces taken by each community
member in each round.
After
each round, count how many pebbles each community has remaining in the
pile, and add an equivalent number of pebbles to the pile.
Play three
or four rounds, pausing after each round to find out if any community
members did not survive.
Play one
final round, then have community members share what happened in their
communities:
In which
communities did everyone survive?
Which
community had the most pebbles in the resource pile at the end of
the game?
Which
communities are confident they will always have enough pebbles for
everyone as long as the pile is renewed? How did these communities
arrive at that point? What strategies were used?
Was
there a leader in these communities? If so, why did the community
listen to that person?
Could
these communities have reached "pebble sustainability" without communication?
Compare
per capita pebble ownership around the room.
Out
of the whole room, who had amassed the most pebbles? How did he or
she accomplish this?
Did
this keep others from surviving?
Where
do we see this type of greed in the real world?
Start
a discussion of the following:
What
information is necessary to know how to manage a resource sustainably
(e.g., community size, resource renewal rate, environmental carrying
capacity, etc.)?
What
is needed to actually put information into practice (e.g., leadership,
communication, trust, legislation, understanding of consequences,
examples of failure, etc.)?
Extension
Propose
that all communities are taking pebbles from one communal pile. Some
communities are at war with one another, and some are unaware of the
others.
Would
the pebbles still need management? How would these factors affect
the management of the pebbles?
Would
these situations change how community members felt about adhering
to their sustainable usage?
How
might global pebble usage be managed? Write suggestions on the chalkboard.
Now explain
that this scenario represents the current state of our common resource,
the atmosphere. Automobile and factory carbon dioxide emissions are
heating up the atmosphere, causing the "greenhouse effect" and changing
the ecology of the planet. Each pebble taken represents one "share"
of carbon dioxide emissions generated by that person.
How do
the communities that reached sustained usage feel about the "greedy"
communities' usage?
How can
the atmosphere be managed? Would the suggestions listed on the chalkboard
be useful in this situation?
What are
other "real life" examples of shared resource issues?
Note
The pebbles
represent a valuable renewable resource. In the United States, this game
is often played with individually wrapped candies. The participants are
told they can keep and eat the candies they have at the end of the game.
Using candies or coins rather than pebbles helps participants understand
the temptation and greed associated with this game and how it applies
to the real world. The authors realize that playing with food is not culturally
acceptable in many societies.
Adapted
from "Greed vs. Need" in Project Learning Tree: Pre-K-8
Activity Guide, 3rd edition, American Forest Foundation, 1995,
and "Why EE?" in EE Toolbox - Workshop Resource Manual,
by J.F. Disinger and M.C. Monroe, Regents of the University of Michigan,
1994.